This page contains the instructions for the various labs that are held on Tuesdays and Thursdays throughout the semester. These labs are broken up into the following categories:
Communication labs are intended to help you both prepare and revise the numerous documents involved in this course. Participation in these labs is necessary in order to earn technical writing credit for the course. In those weeks where you are not asked to turn anything in for the communication lab it is because you are expected to be working on the associated assignment.
For complicated reasons, this course counts for the technical writing requirement "by petition". This is because the course has content that is not purely technical writing, even though technical writing is a major element to the course. The petitions are always accepted, and just need to be submitted by the end of the semester. Here is a sample petition to take to your advisor to sign.
The game labs are individual labs to provide you with a "quick start" in the class. They introduce you to topics well before we cover them in lecture, so that you can already start thinking about them in your game design. The type of game lab that you are expected to do is determined by your project role within the group.
Playtesting sessions are discussions in which you are expected to evaluate the prototypes of other groups. There is a playtesting session held every Tuesday following a prototype submission.
Submissions are made using CMS.
There are a few guidelines for submissions: