Two-Week Report 4
Beta Complete Report
Due: Saturday, April 23rd at 11:59 pm
This two week-report covers what you did to get ready for beta release.
You know the drill by now; this report will have exactly the same format
of the previous one. It is a summary of the work that you did in order to
get your game to beta complete. Second, it is a retrospective on how good
your predictions for your beta release were. Finally, it is a prediction
of the amount of work you will need to do to reach final release (but not
Showcase!).
If you received any negative comments about your previous
report, you should address those in this report. We do not want reports to
be revised; we always want to be moving forward. However, we will take off for
mistakes that are made twice in a row.
Progress Report
Your report is divided into two halfs: the progress report and predictions
for the next milestone. In the first part, you should begin with a short
description of what the entire group did for these past two weeks. Obviously
you worked on the beta release and game manual. However, did you do anything
else? In particular, what type of effort went into your level design?
This description should be no more than a paragraph or two. After this
summary, you should begin a more detailed breakdown.
Activity Breakdown
Next you need to break down the work for each member of your team. For each
team member you need to create a subsection. At the start of the subsection
should be a short description of the primary responsbilities of that team
member over the course of this prototype. This needs be no longer than a
paragraph.
After this paragraph, give a bulleted list of each activity which this
team member was involved in. Remember to include the hours worked.
Do not be ashamed of how much you worked. We never count off for not working
"enough" hours. However, hours give us an idea of who is being productive and
who is not. This allows us to make suggestions for improvement in later
milestones.
Finally, give a short (one paragraph) assessment of whether these activities
were a valuable usage of time. If not, what could that team member have been
doing instead?
Productivity Analysis
Once you have detailed all of the activities, you should make comparisons to
your projections from your previous two week report. Did you do what
you said that you were going to do, or did you do something else? In
particular, you should report the following:
- What took more time than you expected?
- What took less time than you expected?
- How does this effect responsibilities in the future?
You can either do this as a section following the activity breakdown,
or within the breakdown. If you put it in the breakdown, that means this
assessment needs to be person-by-person, instead of for the group overall.
Milestone Predictions
Once you have finished the report for this prototype, you should layout
your plans for the next stage, final release. The final release should be
a game that could be turned in for a B. It may not be fun or it may be buggy,
but it is serviceable in case you had to blow off this course to concentrate
on your other finals. The only thing you should do after final release is
modify your levels, fix bugs, make minor gameplay adjustments, and clean up
the art.
As with the progress report, start with a short, overall summary of what
you propose to do. Remember to include the game website as well as the
alpha release. Describe what type of level you are shooting for in this
release. In short, this paragraph should constitute the deliverables
for the next assignment.
Test for Acceptance
As in the milestone document, once you identify deliverables, you need to
measure success. Remember, imagine that we are grading your milestone
deliverable. How would you like us to evaluate it for a grade?
What would count as an A, and what would count as a B? While we are
still not assigning these types of grades, this is an good way to
create this type of test for acceptance. Please consider our feedback
on the milestone document when constructing your test.
Risk Assessment
What are you the most worried about in this upcoming milestone? What
could possibly keep you from earning an "A", according to your test
for acceptance? Again, consider our feedback
on the milestone document when answering these questions.
Activity Breakdown
For each team member, you should describe their responsibilities (in detail)
as well as how much time the should be spent on each responsibility.
Remember that the time that you assign to each team member should add up to about
10 hours a week (e.g. 20 hours over the two weeks). However, there are a lot of
things that you are going to be doing over this period time. You should be very
liberal in how you count the time spent by each team member; include all of the
following:
- Time spent discussing in group meetings
- Time spent on the game manual.
- Time spent on the beta release.
- Time spent on concept art (artists).
- Time spent on musical tracks (musicians).
In estimating time spent, you should try to do the best that you can; as part of the
next two week report you will be asked to assess how well you do in distributing
responbilities among your teammates. In particular, you should use what you learned
about your group dynamics in making the alpha release to assign responsbilities
for beta release.
The format for this activity break should be exactly the same as before. That is,
have a subsection for each team member. For each person, give a short description
of their primary responsbility. Then give a bulleted list of activities with hours.
Submission
Due Saturday, April 23rd at 11:59 pm
through CMS.
You should submit a PDF file called report.
Again, we ask that the file be a PDF so that we cannot annotate it in order to return it to
you with feedback for possible revision. It is fine if you create the document in a program
like Microsoft Word, but you should convert it to PDF before submission.
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