CIS 3000 Course Schedule
[Jan]
[Feb]
[Mar]
[Apr]
[May]
[Dates]
Note: The schedule is subject to change.
January
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Form Groups
|
19
Lecture 1: Nature of Games
|
20
Comm Lab 0: Quick Pitches
|
21
Lecture 2: Developing Ideas
|
22
Game Lab 1
|
23
Workshop: What is Gameplay?
|
|
Proposal & Charter
|
26
Lecture 3: Challenges & Genres
|
27
Comm Lab 1: Group Charter
|
28
Lecture 4: Documentation & Development
|
29
Game Lab 2
|
30
Workshop: Chance & Skill
|
February
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Concept Document
|
2
Lecture 5: Parts of the Game
|
3
Comm Lab 2: Concept Document
|
4
Lecture 6: Rules & Mechanics
|
5
Game Lab 3
|
6
Workshop: Pen & Paper Modeling
|
|
Milestone Document
|
9
Lecture 6: Rules & Mechanics (cont)
|
10
Comm Lab 3: Milestone Document
|
11
Lecture 7: Prototyping
|
12
Game Lab 4
|
13
Board Game Prototypes
|
|
Functional Specification
|
16
Lecture 8: Data-Driven Design
|
17
Comm Lab 4: Functional Spec
|
18
Lecture 9: 2D Graphics I
|
19
Prototype Workday
|
20
Workshop: User Interface
|
|
Gameplay Prototype
|
23
Lecture 10: 2D Graphics II
|
24
Comm Lab 5: Documentation Follow-Up
|
25
Lecture 11: Strategic AI
|
26
Gameplay Prototypes
|
27
Workshop: Gameplay Follow-Up
|
March
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Game Wiki
|
2
Lecture 12: Character AI I
|
3
Comm Lab 6: Game Wiki
|
4
Lecture 12: Character AI II
|
5
Prototype Workday
|
6
Workshop: Add. & Sub. Design
|
|
Technical Prototype
|
9
Lecture 13: Game Physics I
|
10
Comm Lab 7: Wiki Follow-Up
|
11
Lecture 14: Game Physics II
|
12
Technical Prototypes
|
13
Workshop: Technical Follow-Up
|
|
Spring Break
|
16
|
17
|
18
|
19
|
20
|
|
Game Website
|
23
Lecture 15: Tutorial Design and Player Difficulty
|
24
Comm Lab 8: Game Website
|
25
Lecture 16: User Testing
Guest Lecturer: Dan Cosley
|
26
Workday
|
27
Workshop: Player Experience
|
Alpha (Code Complete)
|
30
Lecture 17: Game Balance
|
24
Comm Lab 9: Website Follow-Up
|
|
|
|
April
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
Alpha (Code Complete)
|
|
|
1
Alpha Demo
|
2
Workday
|
3
Alpha Demo
|
|
Game Manual
|
6
Workshop: Alpha Follow-Up
|
7
Comm Lab 10: Game Manual
|
8
Lecture 18: Dialog & Story I
|
9
Evaluation Meetings
|
10
Lecture 19: Dialog & Story II
|
|
Beta (Feature Complete)
|
13
Lecture 20: The Industry
|
14
Comm Lab 11: Presentations
|
15
Beta Demo
|
16
Workday
|
17
Beta Demo
|
|
Final Portfolio
|
20
Workshop: Beta Follow-Up
|
21
Comm Lab 11: Postmortems
|
22
Lecture 21: Networking I
|
23
Evaluation Meetings
|
24
Lecture 22: Networking II
|
|
Release
|
27
Release Demo
|
28
Release Demo
|
29
Release Demo
|
30
Release Demo
|
|
May
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Release
|
|
|
|
|
1
Slope Day
|
|
Showcase
|
4
|
5
|
6
|
7
|
8
|
Project Schedule
Deadlines listed are the earliest possible deadline for that week. For some
presentations (listed in bold), different groups may have different deadlines.
|
Week
|
Task
|
Deadline
|
Week 1
|
Form Groups
|
01/24/09
|
Week 2
|
Group Charter/Initial Proposal
|
01/31/09
|
Week 3
|
Concept Document/Final Proposal
Project Starts
|
02/07/09
|
Week 4
|
Milestone Document
Boardgame Prototype
|
02/13/09
|
Week 5
|
Functional Specification
|
02/21/09
|
Week 6
|
Gameplay Prototype
|
02/26/09
|
Week 7
|
Game Script/Wiki
|
03/07/09
|
Week 8
|
Technical Prototype
|
03/12/09
|
|
Spring Break
|
|
Week 9
|
Initial Website
|
03/28/09
|
Week 10
|
Alpha (Code Complete)
|
04/01/09
|
Week 11
|
Game Manual
|
04/11/09
|
Week 12
|
Beta (Feature Complete)
|
04/15/09
|
Week 13
|
Final Portfolio
|
04/25/09
|
Week 14
|
Release (Balanced and Tested)
|
04/27/09
|
Week 15
|
GDIAC Showcase
|
05/09/09
|