Assignment 6
Technical Prototype
Due: Thursday, March 13th in class
Your second presentation is your technical prototype. Prototypes should be
demonstrated in section. As with the game play prototype, you should come to
class with your prototype and prepare a 5 minute demonstration of what your
prototype does. You should also be prepared to handle questions from the
audience --- either the instructors or other students.
Unlike the game play prototype, the technical prototype should be an "evolutionary"
prototype. The code that you demonstrate for this prototype should find its way
back into your final project. That means that a useful thing to have for this
prototype would be (nearly) completed character controls with a few obstacles in
place. Level editors are another popular, and useful thing, to prototype for
the technical prototype. These two go together as most groups find that a
level editor is a must if they want to start introducing obstacles on the screen.
There is nothing to turn in for this assignment. However, you should remember
to turn in your second two week report. This report
will constitute your written portion of this assignment.
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