Assignment 4
Gameplay Prototype
Due: Thursday, February 28th in class
Your first presentation is your game play prototype. Prototypes should be demonstrated
in section. You should come to class with your prototype and prepare a 5 minute
demonstration of what your prototype does. You should also be prepared to handle
questions from the audience --- either the instructors or other students.
Remember the purpose of the game play prototype. It is meant to be a "throw away"
prototype. It is not necessarily going to be part of your final project. Instead
it should clearly show off one game play element. The best type of thing that
you could do is have a character on the screen and show how you control
him in the game. There is no need for adversaries or challenges. It is okay if
your prototype is simply a "toy" and not a game, provided that you show off
interesting character control.
While not required, a particularly useful feature would be for your prototype to
have features that can be adjusted in real time without recompilation. Remember
the prototype that was shown in class with the slider bars. While you do not
need fancy slider bars (special keystrokes would also do just fine), having
adjustable parameters will allow you to show off your game play.
There is nothing to turn in for this assignment. However, you should remember
to turn in your first two week report. This report
will constitute your written portion of this assignment.
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