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Main Lectures Assignments Demos Groups Requirements Resources C++ Help MSDNAA CVS |
CIS300 Project Schedule
CIS300 Course ScheduleNote: The schedule is subject to change. August
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Week's Objective |
Mon |
Tue |
Wed |
Thu |
Fri |
|---|---|---|---|---|---|
|
24 Lecture 1: What is a Game?
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25
Lecture 2: What is CIS300? |
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| Form Groups |
28
Lecture 3: Players, Designers, and Ideas
|
29
Comm Lab 1: Generating Ideas |
30
Lab 1 |
31
Case Studies - Small Games: Oasis, Zuma, Diner Dash |
Sep 1
Lecture 4: Challenges and Genres |
|
Week's Objective |
Mon |
Tue |
Wed |
Thu |
Fri |
|---|---|---|---|---|---|
| Generate Ideas |
4
Case Studies - Small Games: Roto-Cosmos, Mutant Storm, Abuse
|
5
Comm Lab 2: Feasibility and Originality |
6
Lab 2 |
7
Work Day: Choose a Concept |
8
Case Studies - GDIAC Post-Mortems: Sydonis, Blade of Honor, Different Worlds |
| Proposal & Charter |
11
Case Studies - Interfaces: Donkey Kong Jungle Beat
|
12
Comm Lab 3: The Concept Document |
13
Lab 3
|
14
Lecture 5: Documents and Development |
15
Discussion: The User Experience |
| Concept Doc |
18
Case Studies - Mechanics: Super Monkey Ball, Viewtiful Joe, Ikaruga |
19
Guest Lecture: Matt Brown, EA |
20
Lab 4
|
21
Comm Lab 4: The Milestone Document |
22
Discussion: Story in Games |
| Milestone Doc & Functional Spec |
25
|
26 | 27 | 28 | 29 |
|
Week's Objective |
Mon |
Tue |
Wed |
Thu |
Fri |
|---|---|---|---|---|---|
| Gameplay Prototype |
2
|
3 | 4 | 5 | 6 |
| Game Wiki | 9 |
10
|
11 | 12 | 13 |
| Technical Prototype |
16
|
17 | 18 | 19 | 20 |
| Game Website |
23
|
24 | 25 | 26 | 27 |
|
Week's Objective |
Mon |
Tue |
Wed |
Thu |
Fri |
|---|---|---|---|---|---|
| Alpha (Code Complete) | Oct 30 | Oct 31 |
1
|
2 | 3 |
| Game Manual |
6
|
7 | 8 | 9 | 10 |
| Beta (Content Complete) |
13
|
14 | 15 | 16 | 17 |
| Final Portfolio |
20
|
21 | 22 | 23 | 24 |
| Release |
27
|
28 | 29 | 30 | Dec 1 |
|
Week's Objective |
Mon |
Tue |
Wed |
Thu |
Fri |
|---|---|---|---|---|---|
| Showcase |
4
|
5 | 6 | 7 | 8 |