Lab 4W: Your Game

CIS300: Introduction to Computer Game Design – Fall 2006

 

Goal: To get a head start on thinking about how to approach the narrative of your game.

 

What to do:

1.     Start simple. Layout the basic story arc of your game. What happens? Who is involved? 

2.     Get more in depth. Give a character sketch (a paragraph demonstrating [note that I did not say describing] the character) of a few of the characters.

3.     Get more complex. Give a brief interaction sketch or two.

4.     Take a step back and forget all that; We’re going abstract. What is this game about?

a.      What should the player feel?

b.     If the player should be feeling different things at different times, justify how and why. If not, you should justify that as well.

c.     What is the essential meaning of the game?

d.     How can you weave the core feelings into the actions of the player?

e.      How can you weave the meaning into every moment of your game. Into every action.

5.     Revisit the first steps. What changes now need to be made?

6.     What are your thoughts on the direction the narrative of your game must take?

 

Due: Friday, Sept. 29, 2006 at 11:59 pm.