CIS 300: Introduction to Computer Game Design

Course Critique

Please give us your honest thoughts in this course critique. They will be very helpful for improving the course in semesters to come.

Fill this out individually, and you do not need to identiy yourself. Bring your completed critique to the game showcase on May 11th. We're requiring this or we won't give you a grade, so... do it! ^_^

  1. How well do you think we used lecture time? What can we do to improve the use?

  2. How well do you think we used communication lab time? What can we do to improve the use?

  3. How well do you think we used game lab time? What can we do to improve the use?

  4. What do you feel you learned/achieved in taking CIS300? Is there a difference in what you expected to learn? If so, please explain.

  5. What are the key elements of CIS300 that helped you reach the goals in the above question? If you did not feel you reached your goals, please explain.

  6. Did you have any favorite regular CIS300 lectures? If so, what were they?

  7. Did you have any regular CIS300 lectures that you disliked? If so, what were they?

  8. For each of the following staff, what was best/worst about the experience? Do you have any suggestions on how we can improve?

    • Programming TAs (Alec, Colin, Justin, Piti)
    • Art TAs (Bill, Brad)
    • Music TA (Danny)
    • Communication Instructors (Jerry Gabriel, Rick Evans)
    • Instructors (Mohan, Professor Schwartz)
    • Group Mentor
  9. How well did you interact with the communication faculty? What was worst/best about the experience? Do you have any suggestions on how we can develop this model?

  10. Guest lectures: on a scale of 1 (worst) to 5 (best), please rate each guest lecture in terms of usefulness.

    • Graphics (Bala)
    • AI (Selman)
    • Networking (Francis)
    • Animation (Pellacini)
    • Music (Borden)
    • Art (Chen)
  11. Please explain your experience in using GameX. Did it facilitate your game development? What you would you like to see added/improved/fixed? If you made any changes to GameX, please list them. Do you have any suggestions for alternative game development tools?

  12. Is there anything else we didn't ask that we should have? Please explain and respond. Ultimately, we want to know what worked, what didn't, and what we can do to improve CIS300.