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Ship Demo
Demonstrates image drawing, rotation and scaling, sound effects, background drawing from an image, and simple mathematics for physics.
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Sprite Demo
Demonstrates how to get Sprites with multiple animation frames and animation states. Also demonstrates camera restrictions, zooming, and simple MIDI music.
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Map Demo
Illustrates loading and saving maps from file, as well as a simple map editor and basic 2D or 3D tile-based graphics.
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Cam Demo
Demonstrates use of the GameX camera, transparent rendering and drawing 3D lines.
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Missile Demo
Similar to Missile Command, demonstrates mouse input, transparent images, rendering multiple objects, color shading, and blending options.
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Particle Demo
Demonstrates 3D textured polygons, blending options, transparent 3D rendering, simple particle system behavior.
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Escape Demo
Demonstrates how to make use of many features of GameX in basic and not-so-basic ways. Graphically, shows how to display embossed text, dynamic circular life meters, fireballs, star fields, and jet trails.
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Puzzle Demo
Demonstrates drawing text to the screen effectively. combines graphics, sounds, and music into a very basic puzzle game.
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ShipNet Demo
Uses a UDP client-serve networking engine, supports automatic server detection and up to 16 players on a LAN. Rendering done with OpenGL, which will also be incorporated into future versions of GameX. Also demonstrates fading sound effects and alpha-blended particles systems with elastic reflections.
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