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Functional Specification
It will be useful for your team to have a document detailing the overall architecture of your game. This document will be used as a reference for your programmers, and will help you organize the code.
While the format of the functional specification is up to you, it should be a clear reference. It should describe the general class structure, and specify all the important methods that need to be implemented. I should be able to get a good idea of what the architecture of the game will be from this document. It would be a good idea to create a class diagram outlining the relationships for your modules. Due Wednesday, October 15 at 12:20am.
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