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Game Mechanic Analysis
Great games often have a defining play mechanic. Viewtiful Joe's "FX" control, Prince of Persia's time manipulation, Super Mario Sunshine's waterpack, Black & White's creature training; these mechanics are the center of each game's creative vision, and drive all design decisions.
Other times, a game mechanic is more subtle, but still deeply influences design and balance. Halo's two-weapon limit, Super Monkey Ball's playfield tilting, Wind Waker's wind control, Mega Man's ability acquisition, Final Fantasy X's in-battle party switching; these are not core mechanics, but definitely shape the crafting of those games.
This assignment is to pick a game and one of its important mechanics (core or secondary), and analyze that mechanic. Be sure to address the following:
This paper should be a minimum of 4 pages, but can be as long as you like. If you need help thinking of a game and mechanic to analyze, or aren't sure if the mechanic you have in mind is appropriate for the assignment, email me and we can discuss it. Due Friday, November 5 at 12:20pm.
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