CIS 3000 Course Schedule
Below is a tenative schedule for this semester. Because the number of students enrolled in
this class is in flux, this schedule is still subject to change. It will be (mostly) finalized
the second week of class.
[Aug]
[Sep]
[Oct]
[Nov]
[Dec]
[Dates]
Note: The schedule is subject to change.
August
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Form Groups
|
|
|
24
Lecture 1:
Overview
|
25
Comm Lab 0:
Quick Pitches
|
26
Lecture 2:
Developing Ideas
|
|
Proposal & Charter
|
29
Lecture 3:
Design Elements
|
30
Game Lab 1:
Game Lab
|
31
Lecture 4:
Development Process
|
|
|
September
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Proposal & Charter
|
|
|
|
1
Comm Lab 1:
Idea Formation
|
2
Lecture 5:
Parts of a Game
|
|
Concept Document
|
5
Labor Day
|
6
Game Lab 2:
Game Lab
|
7
Lecture 6:
Prototyping
|
8
Comm Lab 2:
Initial Specification
|
9
Lecture 7:
Mechanics: Rules & Systems
|
|
Nondigitial Prototype
|
12
Lecture 8:
Mechanics: Uncertainty & Risk
|
13
Game Lab 3:
Game Lab
|
14
Presentation:
Nondigital Prototypes
|
15
EXAM Comm Lab 3:
Concept Review
|
16
Presentation:
Nondigital Prototypes
|
|
Game Wiki
|
19
Lecture 9:
Game Balance
|
20
Game Lab 4:
Game Lab
|
21
Lecture 10:
Game Architecture
|
22
Comm Lab 4:
Milestones and Script
|
23
Lecture 11:
Architecture (cont.)
|
|
Document Revisions
|
26
Lecture 12:
Architecture Design
|
27
Comm Lab 5:
Specification Review
|
28
Lecture 13:
Data-Driven Design
|
29
Comm Lab 6:
To Be Announced
|
30
Lecture 30:
Data-Driven Design (cont)
|
October
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Gameplay Prototypes
|
3
Presentation:
Gameplay Prototypes
|
4
Presentation:
Gameplay Prototypes
|
5
Lecture 15:
Graphics: Sprites
|
6
Comm Lab 7:
Gameplay Playtest
|
7
Lecture 16:
Graphics: Perspective
|
|
Architectural Specification
|
10
Fall Break
|
11
Fall Break
|
12
Lecture 17:
Graphics: Color & Texture
|
13
Comm Lab 8:
Architecture Spec
|
14
Lecture 18:
Physics & Motion
|
|
Technical Prototype
|
17
Presentation:
Technical Prototypes
|
18
Presentation:
Technical Prototypes
|
19
Lecture 19:
Collisions: Static Scenes
|
20
EXAM Comm Lab 9:
Technical Playtest
|
21
Lecture 20:
Pathfinding
|
Update Specifications Level Design
|
24
Lecture 21:
Character AI: Design
|
25
Comm Lab 10:
Architecture Review
|
26
Lecture 22:
Character AI: Implementation
|
27
Comm Lab 11:
Level Design
|
28
Lecture 23:
User Testing
|
Alpha (Code Complete)
|
31
Presentation:
Alpha Demo
|
|
|
|
|
November
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
Alpha (Code Complete)
|
|
1
Presentation:
Alpha Demo
|
2
Presentation:
Alpha Demo
|
3
Comm Lab 12:
Alpha Playtest
|
4
Lecture 24:
Strategic AI
|
|
Game Manual
|
7
Lecture 25:
Dramatic Elements
|
8
Comm Lab 13:
Game Manual
|
9
Lecture 26:
Story: Design
|
10
Comm Lab 14:
Level Design Revisited
|
11
Lecture 27:
Story: Implementation
|
|
Beta (Feature Complete)
|
14
Presentation:
Beta Demo
|
15
Presentation:
Beta Demo
|
16
Presentation:
Beta Demo
|
17
Comm Lab 15:
Beta Playtest
|
18
Lecture 28:
The Industry
|
|
Final Portfolio
|
21
Lecture 29:
Networking: Consistency
|
22
EXAM Comm Lab 16:
Portfolio Review
|
23
Lecture 30:
Networking: Security
|
24
Thanksgiving
|
25
Thanksgiving
|
|
Release
|
28
Free Day
|
29
Presentation:
Release Demo
|
30
Presentation:
Release Demo
|
|
|
December
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Release
|
|
|
|
1
Presentation:
Release Demo
|
2
Presentation:
Release Demo
|
|
Showcase
|
5
|
6
|
7
|
8
|
9
|
Project Schedule
Deadlines listed are the earliest possible deadline for that week. For some
presentations (listed in bold), different groups may have different deadlines.
|
Week
|
Task
|
Deadline
|
|
Week 1
|
Form Groups
|
08/27/11
|
|
Week 2
|
Group Charter (Initial Proposal)
|
09/03/11
|
|
Week 3
|
Concept Document (Final Proposal)
|
09/10/11
|
|
Week 4
|
Nondigital Prototype
|
09/14/11
|
|
Gameplay Specification
|
09/17/11
|
|
Week 5
|
Game Wiki
|
09/24/11
|
|
Milestone Document
|
09/24/11
|
|
Week 6
|
Document Revisions
|
10/01/11
|
|
Week 7
|
Gameplay Prototype
|
10/03/11
|
|
Week 8
|
Architectural Specification
|
10/15/11
|
|
Week 9
|
Technical Prototype
|
10/17/11
|
|
Week 10
|
Progress Status Update
|
10/27/11
|
|
Week 11
|
Alpha (Code Complete)
|
10/31/11
|
|
Week 12
|
Game Manual
|
11/10/11
|
|
Week 13
|
Beta (Feature Complete)
|
11/14/11
|
|
Week 14
|
Final Portfolio
|
11/29/11
|
|
Week 15
|
Release (Balanced and Tested)
|
11/29/11
|
|
Week 16
|
GDIAC Showcase
|
12/10/11
|