Communications Lab 3
Concept Document Preparation
Due: Tuesday, February 12 at 11:59pm
The focus of today's lab is to develop the concept document for your game. While
this communication lab is due next Tuesday, that does not mean that your
final concept document is due at time. Instead, the goal is for you
to develop a first draft of your concept document so that we can discuss your
efforts in the communication lab next week. Your final communication lab is due
the following Saturday as Assignment 2.
In making a concept document, remember that it is not a treatise. It is more like
an ad or resume. Appendix A of your textbook (Rollings & Adams) gives a good
picture of making the concept document. It should be easy to read, punchy, clear,
and direct. Remember, in the real world, this document would have to counter the
short attention spans of publishers!
During the communication lab, you will be paired with another group to compare
your designs. This will help you learn from other students, as well as help
you communicate your vision more clearly. This will be the format for most of
the remaining communication labs in the class.
Swap Proposals
The first part of the communication lab with take place entirely in class. You
should finish this completely in class, and the file that you produce should
not be modified outside the communication lab. You should simply
submit what you finished in class.
For this communication lab, you will be working together with your group.
At the beginning of the class, the instructors will pair up the groups. Each
group will be handed the initial proposal that the other group submitted last
Saturday. From this proposal your group should do the following:
- Spend 5 minutes reading the proposal
- Using this proposal spend 15 minutes creating (as a group) an
Outline of a concept document for their game. Use the scheme
from the appendix in your textbook (the High Concept Document):
- High Concept Statement
- A short statement of the core vision of your game.
- Features
- A bulleted list of the key features of the game
- Overview
-
Summarizes the important traits of the game. May include Player
Motivation, Genre, Target Player, Competition, Unique Selling points,
Platform, and (most importantly) Design Goals
- Additional Details
- Story, characters, music, or anything else interesting
- Exchange the outline that you made in step (2) with the other group.
- Spend another 5 minutes spend reading what the other group wrote about your game.
- Spend 20 minutes discussing these documents, 10 minutes for each group.
Take notes about what the other group said about your game, but return them the
concept document at the end of class. They will need to submit this outline
to CMS for the commmunication lab.
Concept Document Draft
This part of the communication lab will take place outside of class. You should
write a first draft of your concept document. The document should follow the
outline above and be at least 3 pages. Again, see page 574 of your textbook for
an example ("Street Footbal").
While this is not a final draft of your concept document, it does consitute the
final proposal for your game (beyond what you submitted in your group charter).
If the staff rejects this proposal, your group can no longer receive an A for
your project grade. However, if we did not comment negatively on your group
charter submission in Assignment 1,
then your proposal will not be rejected; this is simple a "last chance" for
groups that we considered a problem in Assignment 1. If you are concerned about
the proposal being rejected, you may wish to talk to the
course staff.
Submission
For this communication lab, you have two files to submit. The first file is
the outline that you made for the other group; it should be titled
outline. The second file should
be the concept document draft for your own group; it should be titled
Concept document. These files may
either be a text file (txt), a Microsoft Word file (doc), or a PDF file (pdf).
Due Tuesday February 12, 2008 at 11:59pm
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