Two Week Report:
Gameplay Prototype
Due: Saturday, March 1st at 11:59pm
This week you need to submit your first two-week report. The report should
be two things: a summary of the work that you did in order to get your gameplay
prototype working, and a prediction of the amount of work you will need to do
to get the technical prototype working.
First, you need to make a summary of what work went into the prototype. You
should be very detailed. You should submit a report that documents the
activities of your team members. For each team member, you should include
the following:
- Exactly what activities the team member was involved in during the development
of the prototype.
- How many hours over the past two weeks that team member spent on each of those activities
- An assessment of whether these activities were a valuable use of that team member's time. If
they were not, what could that team member have been doing instead?
Once you have finished the report for the gameplay prototype, you should layout
your plans for the next stage, the technical prototype. The technical prototype
is like the gameplay prototype, except that it needs to be a more polished
piece of software and should show off some substantial engineering/developement
challenge. For each team member, you should again describe their responsibilities
(in detail) as well as how much time the should be spent on each responsibility.
Remember, this should add up to 10 hours a week. Obviously, you do not need to
assess whether the responsibilities you assign are correct yet -- you will not
know this until the next two week report. However, you consider the lessons
you learned from the gameplay prototype in assigning responsibilities for
the technical prototype.
Submit the file report by
Saturday, March 1st at 11:59pm through
CMS.
It may either be a text file (txt), a Microsoft Word file (doc), or a
PDF file (pdf).
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