CIS 300 Course Schedule
[Jan] [Feb]
[Mar] [Apr]
[May] [Deadlines]
Note: The schedule is subject to change.
January
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Form Groups
|
21
Lecture 1: Nature of Games
|
22
Exercise: Constrained Game
|
21
Lecture 2: Players, Designers, Ideas
|
24
Lab 1
|
25
Case Studies: Small Games
|
|
Generate Ideas
|
28
Lecture 3: Challenges & Genres
|
29
Case Studies: The Wii
|
30
Lecture 4: Design & Dev.
|
31
Lab 2
|
|
February
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Generate Ideas
|
|
|
|
|
1
Comm Lab: Game Ideas
|
|
Proposal & Charter
|
4
Lecture 5:
Dev. & Doc.
|
5
Case Studies: Flash Games
|
6
Lecture 6: Parts of a Game
|
7
Lab 3
|
8
Comm Lab: Concept Document
|
|
Concept Doc
|
11
Lecture 7: Mechanics and Balance
|
12
Case Studies: Game Engines
|
13
Lecture 8: Prototyping
|
14
Lab 4
|
15
Comm Lab: Milestone Document
|
Milestone & Func. Spec
(GDC)
|
18
Guest Lecture: Graeme Bailey
|
19
Case Studies: TBA
|
20
Discussion: Game Balance
|
21
Prototype Work Day
|
22
Comm Lab: Milestone Followup
|
|
Gameplay Prototype
|
25
Lecture 9: Setting and Story
|
26
Case Studies: Storytelling
|
27
Lecture 10: User Interface Design
|
28
Gameplay Prototype
|
29
Comm Lab: Game Wiki
|
March
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Game Wiki
|
3
Lecture 11: Sprite Graphics I
|
4
Case Studies: Usability
|
5
Lecture 12: Sprite Graphics II
|
6
Prototype Work Day
|
7
Comm Lab: Wiki Followup
|
|
Technical Prototype
|
10
Lecture 13: Game AI I
|
11
Case Studies: Super Smash Brothers!
|
12
Lecture 14: Game AI I
|
13
Technical Prototype
|
14
Comm Lab: Web Site
|
|
Spring Break
|
17
|
18
|
19
|
20
|
21
|
|
Web Site
|
24
Guest Lecture: Ben Kalb, ActiveXL
|
25
Case Studies: Workshop
|
26
Lecture 15: Physics Engines
|
27
Work Day
|
28
Comm Lab: Presentations
|
Alpha (Code Complete)
|
31
Lecture 16: 3D Graphics Overview
|
|
|
|
|
April
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
Alpha (Code Complete)
|
|
1
Case Studies: Workshop
|
2
Alpha Demo
|
3
Alpha Demo
|
4
Comm Lab: Game Manual
|
|
Game Manual
|
7
Lecture 17: Data-Driven Design I
|
8
Case Studies: Workshop
|
9
Lecture 18: Data-Driven Design II
|
10
Work Day
|
11
Comm Lab: Presentations
|
Beta (Feature Complete)
|
14
Lecture 19: The Industry
|
15
Case Studies: Workshop
|
16
Beta Demo
|
17
Beta Demo
|
18
Comm Lab: Presentations
|
|
Final Portfolio
|
21
Lecture 20: Networking I
|
22
Work Day
|
23
Lecture 21: Networking II
|
24
Work Day
|
25
Comm Lab: Wrap-Up
|
|
Release
|
28
Work Day
|
29
Release Demo
|
30
Release Demo
|
|
|
May
|
Week's Objective
|
Mon
|
Tue
|
Wed
|
Thu
|
Fri
|
|
Release
|
|
|
|
1
Release Demo
|
2
Release Demo
|
|
Showcase
|
5
|
6
|
7
GDIAC Showcase
|
8
|
9
|
Project Schedule
|
Week
|
Task
|
Deadline
|
|
Week 1
|
Form Groups
|
01/25/08
|
|
Week 2
|
Initial Concepts
|
02/02/08
|
|
Week 3
|
Final Proposal
Project Starts
|
02/09/08
|
|
Week 4
|
Concept Document
|
02/16/08
|
|
Week 5
|
Milestone Document and Functional Specification
|
02/23/08
|
|
Week 6
|
Gameplay Prototype
|
02/28/08
|
|
Week 7
|
Game Script/Wiki
|
03/08/08
|
|
Week 8
|
Technical Prototype
|
03/13/08
|
|
Spring Break
|
|
|
Week 9
|
Initial Website
|
03/29/08
|
|
Week 10
|
Alpha (Code Complete)
|
04/02/08
|
|
Week 11
|
Game Manual
|
04/12/08
|
|
Week 12
|
Beta (Feature Complete)
|
04/16/08
|
|
Week 13
|
Final Portfolio
|
04/26/08
|
|
Week 14
|
Release (Balanced and Tested)
|
04/29/08
|
|
Week 15
|
GDIAC Showcase
|
05/07/08
|